![]() Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform.Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh.Pixel - The rate at which pixels can be rendered by the raster operators to a display.Core clock – The reference base and boost (if available) core clock frequency.Core config – The layout of the graphics pipeline, in terms of functional units.Die Size – Physical surface area of the die.Transistors – Number of transistors on the die.Average feature size of components of the GPU. Architecture – The microarchitecture used by the GPU.Codename – The internal engineering codename for the GPU.Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. ![]()
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